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Summary:

Stops & Scenes for Games in Flash

    ●   Add a Scene and a stop(); command to your game.


Learn About:

Scenes Actionscript 3.0 stop ();

  •   This tutorial is part of the Run and Jump Platform Game Project.

  •   It is part of a series:

  •   81_player_Fl.htm   •   82_game_background_Fl.htm  •   83_game_visuals_Fl.htm   •   131_parallax_background_Fl.htm   •   43_stop_scene_game_Fl.htm   •   24_Star_Rotating_Fl.htm   •   65_locked_door_fl.htm

Step #1: Open your Project in Flash ~

Click on your Actions and Labels keyframe


Step #2: Clear some Space in the Actions Panel ~

Hit Alt (⌥) alt option + F9 f9 (or Right-Click and select ) and make some space at the top …

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Step #3: stop(); ~

Type stop( );

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Hit F9 f9 again to close the actions panel.

 

 

 

Also, hit the keyboard shortcut: Cmd(⌘)+S to save your work.

 

Step #4: Scenes in Flash ~

Now go to: Window > Other Panels > Scenes or hit the keyboard shortcut Shift+F2

… and click the add scene small to Add Scene.


Step #5: the New Scene ~

Drag the new scene to the top …

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… and re-name it.

 

 

 

This is where the introduction to your game will go.

 

Step #6: New Layer ~

Make a new "actions" layer in the new scene …

… hit Alt (⌥)alt option + F9 f9 (or Right-Click and select ) panel and click inside.

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Type stop( ); - All your scenes need stops too.

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Step #7: Opening Scene ~

Create an Opening Scene, with a title, background and images.

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First, go to: Window > Color or hit: Shift (⇧) + Cmd (⌘) + F9 shift key f9

… click Fill Color

… and select Linear Gradient as the Color type.


Step #8: Linear Gradient ~

Double-Click on the " " at the end of the color spectrum and choose your color (you can change it later).

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Then do the other side:


Step #9: Rectangle Tool ~

Get the Rectangle Tool or hit the keyboard shortcut letter (r) …

… draw a box that fills up your background:

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Step #10: Paint Bucket Tool ~

Now get thePaint Bucket Tool or hit the keyboard shortcut letter (k) …

… and drag it across the screen to change the direction of the fill:

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Step #11: Text Tool ~

Always create a new layer each time you ad something to your work:

new layers

Select the Text Tool or hit the keyboard shortcut letter (t) …

text tool

Type in the title of your Game.


Step #12: Choose a Font ~

In the Properties Panel (Cmd+F3) choose a font that matches your theme.

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Scroll thru the Fonts using the down arrow to find one you like.

 

Step #13: Size and Color ~

Change the size and color too.


Step #14: Embed the Font ~

When you have everything looking the way you want it, hit Embed …

… and select All:


Step #15: Drop Shadow ~

In Properties click on Filters & add some effects to your text.

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Try Drop shadow first and any others you like:

lion in love

 


Last Step: Save and View your work ~

Save your work as - FIRST_NAME_LAST_NAME_PROJECT_NAME.fla]

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•   ALWAYS save your projects using the following naming convention:
FIRST_NAME_LAST_NAME_PROJECT_NAME


  •   DO NOT name your project any other way - Improperly named projects will not receive credit and you will be sad.


  •   NEVER leave your work on the desktop or depend on a flash drive - instead, save your work in a folder you can find later - preferably on a virtual drive where it can be backed up.